Witch the red

witch the red is one of the main protagonists along with ZIC MULTI from the action JRPG SKYHIGH NOTION. She is a product of the VARIANT, given the task to fend off the retaliating emptiness that the VARIANT had initially taken over. Through her battle with empty's corporeal form, her essence was split within all of the worlds, each donning just one part of her personality and lacking in another trait. Because of this, she has been severely weakened and needed the aid of ZIC to reunite with her other selves.

Personality and Traits
witch the red is a silent and solemn character who carries her intent above all other concerns. Right after the fight between empire empty, however, her body and mind were easily influenced by her surroundings, so each red that landed upon a different planet carries herself much differently than the last. As she absorbs each part of herself upon contact, she also gains the trait of that red, becoming a wholesome person with many expressions and desires.

RENOWN'S red: The red that ZIC first meets on RENOWN is a lot like her original self, straight to the point and not so talkative. Because of the GROOL's attraction to her suit, she decided to stay behind with Noelle in Naten, resulting in a more feminine personality that concerns herself with the well-being of others and a fondness for cooking and gardening.

CHAPTER's red: Due to CHAPTERS' strict hierarchical way of living, the red of that world developed a meek disposition. She is submissive in nature and has a low and soft tone to her voice.

ZACHS Bridges' red: The red encountered piloting a VIO is wild and loud in nature. She is daring and rude-- a lot like ZIC himself.

GENESIS' red: GENESIS' red is similar to the CHAPTERS red in that she is submissive to the will of others and is fearful of loud, charismatic characters. She is also childish and cries easily.

Appearance and Equipment
red appears to be 17 years of age. She has long slender legs and a thin frail physique taped down by a vibrant red suit with a blue shine. Her hair is leg-long and blonde with a little antenna that usually peeks out of her red hood. Her skin is pallid and her eyes are large, blue with dark blue rings within the irises. She has a mole centered above her chin.

Equipment
ANDROMEDA: The suit red wears enhances her movement as well as throws beam-like projectiles known as DICE. The suit is fastened to her body and can only function when she dons it. The beams are manifested through her forced movement and are jolted out from her wrists and ankles. The name ANDROMEDA is known more for the act of its power rather than the suit itself.

Origins
9,999 years before the beginning of the story, witch the red was created by the VARIANT at the center of the universe for the purpose of stopping empty's rampage. Months before her birth, the VARIANT created various forms to coexist with living creatures such as a bird, an insect, and other four-legged mammals to thwart empty but was met with death by the hunting of humans through natural selection and survival. witch the red's current form seemed to have the most success blending in, being able to traverse worlds with subtly and without interruption.

Beginnings
After a prophetic warning of a cramping in the universe due to the activity of the Zoned-Stars, all forms of travel were closed and the age of isolation began to stop the deformations of worlds and creation of new ones. Becasue of this, red found it easier to pinpoint empty's location and closed in on her within ZACHS. They fought within ZACHS for seven days before nearly destroying the world, leaving behind only its bridges. While the world crumbled away, the electromagnetic pressure of the breakage had torn red's and empty's bodies apart, resulting in their essence spreading across the entire universe in various ways.

One of red's bodies fell into the atmopshere of the world CHAPTERS, her suit melting away painting the sky a permanent red. Found unconscious and nude upon the shores near the kingdom, she was taken in for questioning. Her arrival had been accompanied by the GROOL, creating suspicions amongst inhabitants of the world and eventually leading people to connect the creatures' attraction to the kingdom as her intentions. Condemning red as a witch, the kingdom was bent on executing her, but then their king ARGOS approaches her in an attempt to keep her captive.

Abilities
Aside from the quick, agile movements that give red range to her physical attacks, she has an ability known as DICE that is projected from her wrists and ankles. This ability consumes a stamina gauge and can also manipulate her stats and other attributes towards herself and her allies.

Buffs

 * Favoritism: A kiss to the finger that points toward a character to auto-revive after knockout.
 * Panic Burn: An air impact that releases a glowing film. It uses up the gauge to protect the self from being knocked out; the gauge has to be ¾ full.
 * BASIN: A graceful wave of the arms that absorbs enemies to fill gauge; works only on enemies with less than half of HP.
 * Distribute: Releases the tight grip of ANDROMEDA to let off steam. It sacrifices gauge to heal self and allies.

Special

 * NUMB DICE: Twists the wrists to narrow energy consumption. Nullifies the use of the stamina gauge; can only be activated with BASIN and Distribute.

Gauges

 * SUIT BURDERN (SB): Stamina gauge that fills with physical combos and depletes for DICE, buffs and specials.
 * SEPARATION METHOD (SM): Acts as a stance; can use any buffs/specials/moves an unlimited number of times without depleting gauge.

Trivia

 * witch the red is officially the last character created with the trope "mysterious beauty with a tragic past."
 * The design of red's suit was inspired by the red Pikmin from Nintendo's Pikmin franchise.
 * The mole directly beneath her mouth was inspired by Erisia Nocton from Mobile Suit Gundam École du Ciel.
 * red's entire color scheme (including her hair, eyes and suit) were inspired by the palette of the BLAME! OVA.