ZIC MULTI

ZIC MULTI is the main character and protagonist of the action JRPG SKYHIGH NOTION. He is half human and half Zoned-Star, a race of people that can traverse the worlds with just a thought. He resides in Naten, located in the world of RENOWN.

Personality and Traits
ZIC is a youthful and oftentimes rude character that doesn't hesitate to get violent when the desire strikes. Despite his disposition, he can get along with just about anyone and even shows interest in some of the people he meets. He's charismatic, if not obnoxious. Although he is mostly insensitive to the personal issues of others, he can somehow realize when things have gone too far.

Main article: VIOLENCE
6 Void VIO is a VIOLENCE mecha weapon palette found on ZACHS Bridges. The name is an abbreviation to “6 steps to the void”, meaning the six steps ZIC has taken to reach his mentality. ZIC encounters the palette soon after reaching ZACHS where he found the witch the red of that world already riding HEAVY Retro.

6 Void splits its fighting style between two weapons, one for melee and another for healing/attribute manipulation or "mental" projection. These abilities are accompanied with different "bars" that are depleted such as EN (energy) and OG (Overgauge).

Appearance
6 Void stands tall at 50 feet tall and is described as “something black”. It has a thin build with small sharp layers of armor on the throat, inner wrists and ankles.

The body is separated by three strata. The first stratum is the threshold of pain; the second stratum boasts vein-like circuitry in red, blue and purple which applies functionality. The third--the surface--is expendable and is interconnected with most of its innate abilities. The head is a backward pyramid, the pointed part shooting behind the body and the flat bottom as the front of its face. The Eethr (an anagram of “three”), or the 3 hovering orbs before the face are covered in plasma, colored yellow accordingly.

Temple
The Temple is a black thin flat sword with a sharp edge. Its handle is the blade liquified and connected to the fingers. The blade occasionally releases a thin, red gradient light that resembles veins down to the fingers to symbolize connection.

Abilities
 * Callous Kill: a move used when the HP (hit points) of an enemy is low (killing move). Grants strength buff for each kill.


 * Life Thrower: Toss the Temple at the enemy.


 * Vital Needle: Multiple hit strike.

Orthesis
The spiritual extension of 6 Void that uses the mental energy of the pilot to project unique abilities. It's the primary user of the VIO's EN.

Abilities
 * Hunt: A paralyzing energy drill is released, rendering the opponent unable to move temporarily.
 * Cynic’s Smile: Manipulates victim into turning against its kind.
 * Magnet: Pulls enemies in from afar after a staggering move.
 * Wisdom: Analyze an enemy's stats.

Physical/Internal Abilities
6 Void VIO has a wealth of physical moves that do not use either of its main weapons but may consume EN or use up the OG bar (Overgauge).
 * Mercy: A grab move; a headbutt that pierces with the Eethr.
 * Cable Eater: 6 Void breaks through the enemy's abdomen and pulls out its innards to heal (more health when enemy is stunned/manipulated)
 * Blood Shield: 6 Void shifts its outer stratum to the arm to form a protective shield.
 * Blood-Letting: Throws up excess strata from its head to increase speed (simulating vomiting).
 * BC Scream (Blood-Curdling); Exposes the skeletal patterns of the enemy in order to more swiftly land a critical hit.

Overgauge Abilities
Overgauge (OG) is a gauge that fills with each successful attack. The gauge fills faster if certain combo strings are met or during a critical attack. Most OG abilities can only activate when the gauge is full.
 * Never EN: switches EN consumption with HP.
 * EN Game: Absorb 30% of physical hits to recover EN.
 * Courtesy: Counter after receiving damage 50% of time.

Trivia

 * Orthesis is a term to describe surgery for correcting musculoskeletal trauma and other injuries concerning such.